Cloud lightning stellaris. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. Cloud lightning stellaris

 
 Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (iCloud lightning stellaris The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons

the. #1. Jaa kuvia stellaris cloud lightning. 1 updated. 1. Share. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. 3. Bursting down their titan with bypass weapons isn't a great. 2. Open menu Open navigation Go to Reddit Home. 维护费:0. The only time this reverses is against the Unbidden. I wonder if it's related. . I researched cloud lightning conduits in my latest game. In reality, the tracking doesn't matter as much if you have high accuracy. Now, "performance vs fleet capacity used", that may be a different story. 0) Number of years since game start is greater than 15 (×2. They don't exist in my designer. so no reverse engineering. They don't exist in my designer. . Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. 3 hotfix patch. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I researched cloud lightning conduits in my latest game. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. Example: research_technology tech_starbase_3. Stellaris. They are supposed to be L sized weapons but they don't appear as an option for that slot. Corrupted Avatar. 0 savegame and a brand. . Depends on your other ships and weapons and what type of defense your enemy is using. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. so i had a 2. However when I go in the ship designer they are not available as an option. They don't exist in my designer. I love watching the swarm of them just erupt from the starbase, maybe I'll try a full missile bastion and see if that hits the spot too. They are supposed to be L sized weapons but they don't appear as an option for that slot. The only one that remains permanently useful is Cloud Lightning, which remains a valid alternative to 2 medium Phased Disruptors due to low alloy cost, low power usage, slightly better range,. I like playing with penetration weapons for thematic. RC_0041 • 4 mo. Lets look at all of the origins available to empires in Stellaris, work out their benefits and drawb. Activate LIGHTNING with just one click and. The star itself always has a deposit of 6 physics. I don’t really know how to use destroyers, frigates, or cruisers 😬. the. 6. For the record, in stellaris 2. 396K subscribers in the Stellaris community. 6 combat rebalance update. I did so quickly. The home system is rather nice as well. . Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Fun fact: all damage bypasses shields. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. I like playing with penetration weapons for thematic. r/Stellaris • Stellaris Dev Diary #318 - Announcing Astral Planes. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. Technically true, but the math isn't intuitive. . Cloud Lightning is fairly weak, however, dealing only slightly more damage than a T3 M slot Disruptor while taking up an L slot. It makes a storm in the system slowing ships and fire rate. It did for me? Or is it a 2. So, just throwing this out there, has anyone actually seen a Void Cloud since the last update? Played 5-6 games now on varies size maps, trying out the new updates and the new expansion, yet to see a single Void Cloud. Go to Stellaris r/Stellaris. • 1 yr. In other words: kill a void cloud, research cloud lightning, build a bunch of artillery destroyers, and then declare war. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Cloud lightning are L sized weapons that bypass shield and armor, the spinal mount weapon that does the same is the Arc Emitter, so what you've suggested would work with battleships but with arc emitter and cloud. 1K 48K views 1 year ago Which is the. So,Cheaper Alloys cost than armor. I can't seem for the life of me figure out what this outcome does beside just EXIST. 0 unless otherwise noted. Psi avatar is almost entirely shield points with no armor and little actual health. Cloud Lightning; Giga Cannon vs Kinetic Artillery). Tachyon Lance battleships with neutron launchers absolutely shred the scourge. 1. 1 comment. Really helps winning. 9 ‘Caelum’ is Out, What’s. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. On a nice advice, never fight FE ships from long range, they will out damage you. It can be issue when you have 3-6 battleships. Now I'm onto Titans, and except for these cloud lightning things there's no weapons that pierce shields. ago. Use Battleships with Arc Emitters and Cloud Lightning. Use Battleships with Arc Emitters and Cloud Lightning. Awesome, thanks for the heads up. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. Bug Description: As a note, the save file I am playing on was originally created in 2. guymanthefourth • Fanatical Befrienders • 1 yr. Go to Stellaris r/Stellaris. I've probably put nearly 1200 hours in Stellaris since 3. All rights reserved. But, I have no idea for larger ships. 90% evasion is ~40% better than 80% evasion for example. nor for any other slot for that matter. so i had a 2. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. Now, "performance vs fleet capacity used", that may be a different story. This mod also adds two new. • 1 yr. This is cloud lightning. if the enemy is strong just check their composition and counter. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. Get a stronger fleet, but void clouds have a weapon which completely ignores shield and armour, attacking straight at the hull. shadowtheimpure. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale) Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. I always heard that if you put disruptors, you should only put disruptors. . I researched cloud lightning conduits in my latest game. so i had a 2. Destroyers- if you use them, should be built for alpha and to die. Nov 16, 2023Cloud Lightning actually fits best on a Cruiser itself, as the Cruiser can use Picket computers (precog being the ideal) granting them much higher Tracking, where a. It makes system stars actually emit light, rather than light being "emitted" from the dead centre of the system, which looks rather odd. Lightning battleships are less effective on a per ship basis then a conventional laser/kinetic mixed battleship, but. They don't exist in my designer. To reiterate 1. I like playing with penetration weapons for thematic. This page was last edited on 14 October 2017, at 11:48. It's the best weapon in the game. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 400K subscribers in the Stellaris community. - Go to the Stellaris folder. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. They are supposed to be L sized weapons but they don't appear as an option for that slot. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. Cloud Lightning, like all disruptors, are pretty bad on their own. Subscribed. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together with a specialized conduit to emit powerful lightnings. Usage. I always heard that if you put disruptors, you should only put disruptors. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…A list of powerful strategy, tips and tactics to ensure your dominance of the galaxy in Stellaris. YOU CAN USE Cloud lightning Instead of To be able to see. 5k. the. so i had a 2. They don't exist in my designer. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. However when I go in the ship designer they are not available as an option. This is because FEs have a bunch of repeatable techs that increase armor and shields, but there's nothing like that for hull points. They don't exist in my designer. nor for any other slot for that matter. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. Favorited. Don’t do cloud lightning though. {"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 能源消耗:-40. Check at black holes systems, especially if it has an enemy warning icon on it. They don't exist in my designer. A primitive civilization. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. They don't exist in my designer. Missiles, and strikecrafts (especcialy in 2. . I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. There are random debris clouds that spawn in some systems as well. 2, got my first galaxy without a single Void Cloud in it, and have nowhere to get the Cloud Lightning tech from. . And any destoyed FE ship is 1 less ship they field overal unless they Awake. Admirals. Also tried using the "effect give_technology = { tech = tech_space_cloud_weapon_1 }" console command in a 2. 报警机器人 于6年前 修改了 此页面。. If you encounter them in multiplayer, crystal plating is the counter. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. Stellaris Dev Diary #312 - 3. (But then again, so do flak cannons if you have something, like fighters. If I recall correctly, they are more likely to spawn in Black Hole systems (at least, there are a couple prescripted Black Hole systems that have Void Cloud guardians). In a scenario where both empire are at lvl 20 repeatables on everything. They don't exist in my designer. The fleet in question is technically only a battlecruiser and three 'escort' picket destroyers, but they're still FE ships with all the tech, strengths, and weaknesses that entails. nor for any other slot for that matter. 622. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Glitch with Cloud Lightning and Ameoba Ship. Join. nor for any other slot for that matter. Ironically, it seems to me while playing a Mil. Step 2: Research "Starhold" and "Carrier Operations". Ah neat, still a bit cumbersome, but still much better than what I was doing. 5. It does but if you modify battleships, titans and juggernaut for armor and shield penetration (Cloud lightning for L slots, focused arc emitter for x slots) you literally engage and shoot across a whole system. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. They are supposed to be L sized weapons but they don't appear as an option for that slot. FAE isn't the only usable disruptor weapon anymore (though cloud lightning is now worthless, RIP). I researched cloud lightning conduits in my latest game. At that point you can do whatever you like, because their large slot means they can mod out to combat pretty much literally anything - stick neutron launchers in for Prethoryn, KA for Unbidden, cloud lightning for Contingency. 1 day cooldown; 100% accuracyI at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. I like playing with penetration weapons for thematic. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. I researched cloud lightning conduits in my latest game. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. This leads to a rather humorous situation where your Plantoid ships have a ludicrous oversized gun in a completely different style on them Steps to reproduce the issue. r/Stellaris. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. How do I get cloud lightning . I like playing with penetration weapons for thematic reasons :) Has anyone else encountered this. 0 unless otherwise noted. 5 when they are buffed) 3. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. RC_0041 • 4 mo. Medium. I researched cloud lightning conduits in my latest game. [ [file:|48px|link=]]Looking for a complete list of working cheats for Stellaris game? Our site contains all the existing codes and various tricks. This happened to be wrong. Subscribe. Make it so a ship hit can be stunned for 1 day. Then there is the one that decreases opponentsnshields by a substantial amount. I frequently use this design against high-shield targets like fallen/awakened empires, Contingency, or Unbidden. 0 unless otherwise noted. Contents. It's bottom center next to the system name. Other weapons can obviously be better depending on targets. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. My naval capacity is only 90 but I have access to most weapons. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. Bridge_of_Brown. that weapon requires plasma weapons to research. They are supposed to be L sized weapons but they don't appear as an option for that slot. Stellaris > Workshop > Kisaragi Eirodynoir's Workshop . the. 2. Pure corvette would be my choice. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I think they should add a stun ability to cloud lightning. Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Large. I thought it might have something to do with VLUUR but the wiki says it only affects the system it's in and this stuff is in every. The advantage to this is that it. Business, Economics, and Finance. best decision ever, it chews through everything. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. the. It’s not as good as it was and I suspect I’m missing something. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 组件分类:武器组件. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Now I only have disruptors. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. Sometimes I use all Cloud Lightning and Palpatine them out of existence. Torpedos, instead of countering a fleet composition that no AI opponent used (mono-artillery), are now good against leviathans and as support for fleets that would otherwise struggle against starbases (like mono-disruptor). Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. Description. the. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. A primitive civilization. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I like playing with penetration weapons for thematic. It's also a great late game source for Cloud Lightning if you didn't manage to find any Void Clouds to kill, since normal AI empires will never attack VLUUR. To learn more about other systems, an empire will need to send their science ships out to survey them. 0) Number of years since game start is lower than 5 (×2. Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. They have a balanced setup with lots of armor and shields, but little hull, so bypassing it is the best option. Bypasses all shields and armor. Cloud lightning is an L-size weapon with range 70 and average damage 11. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. I got my fleets wiped early on using cloud lightning without taking down a single ship. . Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). void cloud technology id cheat. --------------. Hi all, In my most recent game, I had already researched and deployed Cloud Lightning to my ships for several years. so i had a 2. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. They are supposed to be L sized weapons but they don't appear as an option for that slot. NL 42dmg per day 90% accuracy 0% tracking. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. I did so quickly. 0 most weapons have been re-balanced and are now viable in different situations. . A searchable list of all technology codes from Stellaris. I like playing with penetration weapons for thematic. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. ago. It also adds several new subtrees with technology based on crystals, psionics, gravity. The combination of range, ignoring stacked FE defenses, and reasonable. View community ranking In the Top 1% of largest communities on Reddit. They are supposed to be L sized weapons but they don't appear as an option for that slot. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. Pure corvette would be my choice. Large. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. They are supposed to be L sized weapons but they don't appear as an option for that slot. ago. It can then be stunned up to x times totaly in any specific engagement. Thread starter Silesian Burd; Start date Oct 19, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…so i had a 2. Storm Cluster contents: Guaranteed features which will spawn in random Storm Cluster systems: An abandoned gateway. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Having two titans in this fleet or in one engagement makes you likely to dominate. Mega Cannons+Neutron Launchers are more efficient otherwise. The giga cannon will burn down their shields pretty fast, tachyon lances are not that great, especially not against psi shields (because their damage is reduced due to hitting shields first). Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. Lets break down every change coming to Stellaris with Patch 3. It can then be stunned up to x times totaly in any specific engagement. Stellaris Neutron Launchers vs Kinetic Artillery - Is Cloud Lightning Better? Montu Plays 96. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Focused Cloud Lightning. I made a few mistakes in this buildup and I could. However when I go in the ship designer they are not available as an option. It's the L slot equivalent, but you only get it from Void Clouds #8. Favorite. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;This page was last edited on 23 November 2019, at 11:38. Crypto© Valve Corporation. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. They are supposed to be L sized weapons but they don't appear as an option for that slot. the. They don't exist in my designer. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. Subscribe. (And cloud lightning is, tbh, more or less scaled with the damage for the smaller bypass weapons. Cloud Lightning doesn't really have a use case when it comes to optimized weapons loadouts, but they're not "1% of all damage to the hull"-kind of bad so not sure what loadout you were running there. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Modified Cloud Lightning Conduits technology so that it can be researched. I researched cloud lightning conduits in my latest game. (Ignores shield and armor 100%, goes straight for hull points). 5 when they are buffed) 3. the. The engagement range difference between Artillery and Line has no real effect; ships will always drift closer together than their actual engagement range, so yes your Cloud Lightning will fire just fine. 100% accuracy. NL 42dmg per day 90% accuracy 0% tracking. Turtle up like I always do except actually build Corvettes instead of relying 100% on starbase. I like playing with penetration weapons for thematic. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. They are supposed to be L sized weapons but they don't appear as an option for that slot. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. I'm 200 hrs in and only now learning this. 6 they changed the behavior of the Artillery behavior to make them run away and stop using the cloud lightning correctly. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. 1. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. It's a new bug with flagella and cloud lightning. Consumes power. . Either way definitely have a titan in your fleet the auras are too valuable. This page was last edited on 14 October 2017, at 11:48. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Its such a tease that we can get a renewable supply of bio ships only in 2 systems in the entire galaxy, its a super cool piece of flavour but unless you're very lucky its pretty much only available to conquest focussed empires. You’ll also want a few cheap and large corvette only fleets. I like playing with penetration weapons for thematic. 类型:即时. Nah. However when I go in the ship designer they are not available as an option. Apr 5, 2023. ; About Stellaris Wiki; Mobile viewCloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together. 3 Garden of. Interestingly, I've found another system that looks similar. I like playing with penetration weapons for thematic. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). CL 12dmg per day 100% accuracy 30% tracking. They need to be cheap and numerous, not tough. Go to Stellaris r/Stellaris. Content is available under Attribution-ShareAlike 3. There is always a better option for your ship designs than Cloud Lightning. Todos los derechos reservados. So there are weapons like Torpedoes, Arc Emitters, Cloud Lightning and Disruptors that basically ignor the shields and armor and go straight for the hull to destroy the ship. If any issues, please let me know. Cloud Lightning Conduits: tech_space_cloud_weapon_1. However when I go in the ship designer they are not available as an option. 9 ‘Caelum’ Patch Notes. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. I researched cloud lightning conduits in my latest game. This is a searchable and complete list of Stellaris technologies and their IDs. EDIT - I stand corrected as noted below. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). nightraven1901. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon.