Cloud lightning stellaris. I like playing with penetration weapons for thematic. Cloud lightning stellaris

 
 I like playing with penetration weapons for thematicCloud lightning stellaris  Any way to get lightning now?

View this video if you want to lea. Cloud Lightning, like all disruptors, are pretty bad on their own. One thing to keep in mind though is that you need to reach critical mass of at least 1-2 fleets of battleships for. Cloud Lightning is basically your L slot Disruptor, if you are wanting that sort of bypass all defenses and sink the ship directly fleet style, thats when you want to focus on finding some Void Clouds. rarely see empire use cloud lightning as weapon. so i had a 2. Destroyers- if you use them, should be built for alpha and to die. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. I researched cloud lightning conduits in my latest game. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. They are supposed to be L sized weapons but they don't appear as an option for that slot. the. If you do this, all your S and M slots should be filled with Disruptors, your L slots with Cloud Lightning Conduits, and X slots with Focused Arc Emitters (Titans still have to use their titan laser though, which sucks but it does enough damage to oneshot most ships that it hits). 维护费:0. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. I researched cloud lightning conduits in my latest game. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. And any destoyed FE ship is 1 less ship they field overal unless they Awake. But, I have no idea for larger ships. Void Clouds are all shield and hull. 6 they changed the behavior of the Artillery behavior to make them run away and stop using the cloud lightning correctly. so i had a 2. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor imaging in super. However when I go in the ship designer they are not available as an option. ago. It's a new bug with flagella and cloud lightning. Weapons like the Energy Drain, the different color Shard Throwers, the Lightning Cloud, and the Flagellates. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. nor for any other slot for that matter. . Bridge_of_Brown. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;This page was last edited on 23 November 2019, at 11:38. For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice. nor for any other slot for that matter. Paradox have released the latest DLC for Stellaris with the First Contact Story Pack, along with a free update for all players. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). 1 beta][d173] Cloud Lightning not working Game Version [2. Modified Cloud Lightning Conduits technology so that it can be researched. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter". Legacy Wikis. So, I'm reaching the mid game, and there's no sign of these dudes showing up. They don't exist in my designer. I like the missile approach best, though. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale)Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Now, "performance vs fleet capacity used", that may be a different story. nor for any other slot for that matter. Darvin3 • 3 yr. Cloud Lightning; Giga Cannon vs Kinetic Artillery). 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Battleship meta would be giga cannon + neutron launchers or arc emitter + cloud lightning. However their weapons have high tracking so corvettes suffer heavily against their fleets, usually. (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. 2. They are supposed to be L sized weapons but they don't appear as an option for that slot. This would prevent me from being able to expand much as they would block me from the rest of the galaxy and this really frustrated. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. 15. Psionic Avatar is mostly protected by shields, and Void Cloud weapons completely ignore shields. anyone else agree?Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. I don’t really know how to use destroyers, frigates, or cruisers 😬. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. I made a few mistakes in this buildup and I could. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. I like playing with penetration weapons for thematic. Plasma, Particle Launchers, Torpedoes. They don't exist in my designer. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I researched cloud lightning conduits in my latest game. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…1. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. However when I go in the ship designer they are not available as an option. They are supposed to be L sized weapons but they don't appear as an option for that slot. Admirals. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. If it's not enough to one-shot what it's. Now I only have disruptors. I researched cloud lightning conduits in my latest game. Can fit into Extra-Large slots; 10. Usage. Small. nor for any other slot for that matter. so i had a 2. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. They are supposed to be L sized weapons but they don't appear as an option for that slot. 雷云导线 (Cloud Lightning Conduits) 解锁:在鼠标浮层中查看. For 3. x or so. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. I frequently use this design against high-shield targets like fallen/awakened empires, Contingency, or Unbidden. I like playing with penetration weapons for thematic. Component. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. the. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. The other main weapon loadout is Neutron Launches with a Giga Cannon. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. They don't exist in my designer. I researched cloud lightning conduits in my latest game. Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. Currently playing on the 2. I like playing with penetration weapons for thematic. This is because KA range is 120 and Cloud Lighntning is only 60. . I researched cloud lightning conduits in my latest game. Lich King. the. Against some opponents, such as high-tech ships with little tracking, disruptor corvettes are indeed a great option. If you see that your enemy has lots of shields and your other ships have weapons that deal lower damage to shields, Mega Cannons might be a better choice. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. They don't exist in my designer. Say 2 techs increasing the stuns one at a time. Cerodil Jan 13 @ 8:08pm. They are supposed to be L sized weapons but they don't appear as an option for that slot. They are supposed to be L sized weapons but they don't appear as an option for that slot. Content is available under Attribution-ShareAlike 3. However when I go in the ship designer they are not available as an option. I researched cloud lightning conduits in my latest game. To quickly find a tech in this list press ctrl + f and type in the techs name. if the enemy is strong just check their composition and counter. And while their. - Delete the line that says hidden=yes. nor for any other slot for that matter. All rights reserved. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. But generally I try to make them glass cannons. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. A destroyer with lightning cloud and two s disruptors is a good, solid build. My naval capacity is only 90 but I have access to most weapons. Loaded an old savegame from the 2. 3 This thread is archivedStellaris. the. 报警机器人 于6年前 修改了 此页面。. Now, "performance vs fleet capacity. I like playing with penetration weapons for thematic. RC_0041 • 4 mo. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even exist in my ship designer. Medium. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. 0 savegame and a brand. Make it so a ship hit can be stunned for 1 day. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Passive unless attacked: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. I like playing with penetration weapons for thematic. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. One with 5 titans, and 5 with 3 titans. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. . Cloud lightning is essential, and not finding it is a failed run. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. On a nice advice, never fight FE ships from long range, they will out damage you. I like playing with penetration weapons for thematic. nor for any other slot for that matter. Presuming all the highest level armor/shields/weapons have been unlocked but no repeatable techs, a typical battleship with 3 armor and 3 shield will have 2610 armor, 2610 shields, and 4600. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor. I like playing with penetration weapons for thematic. Cloud Lightning Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. ago. The Cloud Lightning was a solid contributor to overall DPS of the fleet. This leads to a rather humorous situation where your Plantoid ships have a ludicrous oversized gun in a completely different style on them Steps to reproduce the issue. They are supposed to be L sized weapons but they don't appear as an option for that slot. Likewise, I've gotten dragonscales like one time Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. Advanced shields require Strategic Resource to make. It also adds several new subtrees with technology based on crystals, psionics, gravity. It can then be stunned up to x times totaly in any specific engagement. so i had a 2. They don't exist in my designer. BEEIKLMRU. and Cloud Lightning has the best tracking of any L-slot weapon so it does very well against smaller ships. It seems as if they are underpowered (except for the Flagellates) compared to "regular" weapons of a similar research cost. 1 patch. They are supposed to be L sized weapons but they don't appear as an option for that slot. 0 most weapons have been re-balanced and are now viable in different situations. I researched cloud lightning conduits in my latest game. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. nor for any other slot for that matter. They don't exist in my designer. Really helps winning. This mod fixes that by having stars each emit their own coloured light using pointlights, and adds a. Void Clouds are terrifying and would eat the galaxy if they were aggressive. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. Modified Cloud Lightning Conduits technology so that it can be researched. 1. And the advantage increases as the number of repeatables. Its almost like two options are interchangeable. 1 Since Long Gone. Unsubscribe Description. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Cloud Lightning is only good if you're using Arc Emitters as well. 2. but the CL can go through. 1. Description Discussions 0 Comments 6 Change Notes . so i had a 2. A lot better to skip shields entirely. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and armor. Corvettes are still good and usually becomes Torpedos + Disruptors. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. 1 day cooldown; 100% accuracyI at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Exploration is one of the first priorities of any spacefaring empire. I like playing with penetration weapons for thematic. However when I go in the ship designer they are not available as an option. So there are weapons like Torpedoes, Arc Emitters, Cloud Lightning and Disruptors that basically ignor the shields and armor and go straight for the hull to destroy the ship. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. the. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I like playing with penetration weapons for thematic. This makes it one of the few Artillery weapons that is very effective against Corvettes. Mining Drone Lasers: tech_mining_drone_weapon_1. Interestingly, I've found another system that looks similar to the VLUUR system. I researched cloud lightning conduits in my latest game. 2 alone, and out of all those games, I've gotten Cloud Lightning like . the. Think like a space Protoss Archon. The arc emitter has ~2/3 the DPS and the same range as its alternatives, although it lacks damage. CryptoStellaris Wiki Active Wikis. Destroyers specifically would be better fit with picket computers, and either 4S+1M Disruptors if fighting Corvette Heavy fleets in the early. Void clouds live to hang out there. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. Yeah, pretty much. . 2. 1 updated. nor for any other slot for that matter. List of all technology ids in the game to be used with “research_technology” console command. Use Battleships with Arc Emitters and Cloud Lightning. Cloud Snagged Event chain outcomes. I have three questions: Are any of the 4 base ship sizes more efficient then others? Or is it always best just to build battleships instead of say cruisers. NL 42dmg per day 90% accuracy 0% tracking. the. 天云闪电的升级版,与原版平衡。. A high level in. The engagement range difference between. 0 since there was no L slot disruptor for it to compete against and it did have longer range than the M slot so it had a place in hard countering fallen empires. . Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. 1 updated. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. it's just really annoying you can't get Cloud Lightning from AI (or at least, I've never seen it). Just to clarify: weapon DPS doesn't take accuracy into account, so most weapon's DPS is actually lower. My bad. Thread starter Silesian Burd; Start date Oct 19, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. 1 version, not the 2. They are supposed to be L sized weapons but they don't appear as an option for that slot. If not 3 stuns with the first one activating. So, I'm reaching the mid game, and there's no sign of these dudes showing up. Stack 40 of the strike craft repeatables on there, and you have a slightly better amount of dakka. Stellaris. shadowtheimpure. Awesome, thanks for the heads up. Everything is glorious. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. This is because FEs have a bunch of repeatable techs that increase armor and shields, but there's nothing like that for hull points. A destroyer with lightning cloud and two s disruptors is a good, solid build. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. ; About Stellaris Wiki; Mobile view Check at black holes systems, especially if it has an enemy warning icon on it. Psi avatar is almost entirely shield points with no armor and little actual health. . We will ha. In version 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Stellaris - Cloud Lightning salvage not dropping from combat. Any way to get lightning now?. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 2. Stellaris 50451 Bug Reports 30799 Suggestions 19135 Tech Support 2890 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. Contents. If not 3 stuns with the first one activating. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. I always heard that if you put disruptors, you should only put disruptors. nor for any other slot for that matter. . And to make it harder the tech can need an upgrade to get to 3 total stund per ship. Cloud lightning is an L-size weapon with range 70 and average damage 11. You have the perfect start. In the galaxy map mode, hover on the system and there'll be a tooltip that will show if the system is. Vulnerable to kinetic weapons. Crystals salvage = 2 tiers of hull health armour slot. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. They are supposed to be L sized weapons but they don't appear as an option for that slot. Description. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. This happened to be wrong. Mega Cannons+Neutron Launchers are more efficient otherwise. Try to put disrupters on it if you can. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Go to Stellaris r/Stellaris • by Morcalvin. 3 So very, very brightly. the. Medium disruptor has range 60 and average damage 6. If I recall correctly, they are more likely to spawn in Black Hole systems (at least, there are a couple prescripted Black Hole systems that have Void Cloud guardians). I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Ah neat, still a bit cumbersome, but still much better than what I was doing. cloud lightning conduits. Stellaris. Supposed to be good for hull attack (100% penetration both shield. nor for any other slot for that matter. I play on console, and I think we’re on 2. the. nor for any other slot for that matter. I like playing with penetration weapons for thematic. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Be it just my bad RNG with Void Clouds, I…I think there's an icon at the bottom that lists system effects if you're in the nebula. void cloud technology id cheat. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Since Arc Emitters bypass shield and armor entirely, combining them with weapons that hit shield and armor is very wasteful, and without Cloud Lightning you will have no good. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. 1. What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. Award. Finally, the focused arc emitter is very good, particularly because it never misses. They have a balanced setup with lots of armor and shields, but little hull, so bypassing it is the best option. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. If you've got anti-shield or shield-ignoring, use it. At that point you can do whatever you like, because their large slot means they can mod out to combat pretty much literally anything - stick neutron launchers in for Prethoryn, KA for Unbidden, cloud lightning for Contingency. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. As the title says, I am looking for a mod that makes the Cloud Lightning weapon more readily accessible. Stellaris Origins explained and ranked into a tier list. 2000 of each per 'ship', 4 Cloud Lightnings per ship-so you can't really stop their damage via defence unless you lucked into Crystal Plating. They don't exist in my designer. Unlike Cloud Lightning, Arc Emitters are much more efficient compared to an equivalent number of disruptor slots and are tied for the longest-range weapons in the game, making them significantly more viable. RC_0041 • 4 mo. Disruptors/Cloud Lightning are amazingly powerful against ships of all sizes. You're absolutely correct that if you are going to use disruptors, your. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. 90% evasion is ~40% better than 80% evasion for example. The Drain, for instance, is only marginally better than red lasers, but at least it works at a long range for. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. nightraven1901. I got my fleets wiped early on using cloud lightning without taking down a single ship. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. the. 2. This mod also adds two new technologies to the. Just skip all the enemy's repeatable shield and armor tech, cut right into their hull which reduces their firepower so they end up not even busting past your armor and you've nuked their fleet. . However when I go in the ship designer they are not available as an option. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. 400K subscribers in the Stellaris community. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. Cloud lightning is essential, and not finding it is a failed run. Also tried using the "effect give_technology = { tech = tech_space_cloud_weapon_1 }" console command in a 2. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. However when I go in the ship designer they are not available as an option. . I like playing with penetration weapons for thematic. I think they should add a stun ability to cloud lightning. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The fleet in question is technically only a battlecruiser and three 'escort' picket destroyers, but they're still FE ships with all the tech, strengths, and weaknesses that entails.